Daniel De Zeeuw
+ my technical plan:
- to learn about using Open Sound Control (OSC) in Processing / OSC based software (Csound)
strategy: read about and experiment with different OSC software and libraries in processing
- MIDI: create (in processing) a program that let's you build improvisation MIDI scores specified for Ableton Live (that actually work themselves @ Ableton???!):
"http://varvaras.wordpress.com/2009/08/17/midi-improvisation-chart-0-1/"
strategy: how to create really programs (that can remember and fix objects, but also let them be dragged on a grid…)
- Multi-Video Tracking in Processing: HYBRID INTERFACES: "http://varvaras.wordpress.com/2009/05/01/processing-10-light-tracking/"
strategy: I have a nice webcam and some different color ledlights with which I can work. learn how to make processing differentiate pixel brightness and color pixels
- combination use of the three ideas mentioned above:create interesting Translations between color/sound/video etc.
- Make a *wicked* MIDI controller (with Arduino or STEIM/junxionboard)
strategy: buy one and learn about montaging knobs/buttons etc. (I have some befriended know-it-alls)
- For the gAME: use processing to make a program that functions as a 'central rule-system unit' that determines the possible behavior of players in a given context (like the central restrictions of any game)
- […] some more things to come…
page revision: 4, last edited: 30 Sep 2009 15:02